I try to keep myself in check, but I admit it: I'm back to being excited about Vampire: The Masquerade – Bloodlines 2. Ever since our Fraser Brown returned as a cautious optimist from a , I've been unable to stop myself from hoping.
As we trudge closer to the game's October release window, the devs at The Chinese Room are chatting more and more about it. Now, they've sat down with to talk about their vision for Bloodlines 2's spooky Seattle. It ain't big; it is dense.
It calls to mind Deus Ex: Mankind Divided (RIP), whose main Prague hub was a masterclass in this kind of design—not especially wide, but filled with interesting nooks and crannies you could spend ages poking about in and uncovering.
It's precisely the right approach for a Bloodlines game. The first one was, after all, kind of an inheritor of the Deus Ex legacy with its imsim-y gameplay, strange politics, and variable character builds. If The Chinese Room is taking after the most recent DX—by fluke or by choice—in its approach to Bloodlines 2? That's an incredibly good sign as far as I'm concerned. And I'm even more hopelessly optimistic than ever.

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