In a new interview with , fantasy (and sci-fi, and videogame) writer R.A. Salvatore dished on some of the unique challenges of writing stories that have to stay consistent with an ever evolving tabletop ruleset and world state.
Salvatore has notably contributed to the Star Wars Expanded Universe (RIP), but is most famous for his novels set in the Forgotten Realms, a world shared with classic PC games including Baldur's Gate, Neverwinter Nights, and most of the Gold Box RPGs.
According to Salvatore, making sure the action in his books hews close enough to the D&D rules of the day has been one of the job's more challenging demands. "That's been one of the toughest parts," said Salvatore. "4th Edition D&D almost broke me, not because I didn't like 4th edition D&D. I'm not making any judgements—positive or negative—on any of the editions, but the changes were so sweeping."
Even with the addition of feats and prestige classes, as well as fundamental reworks of systems like AC and attack bonus (goodbye THAC0) when moving from AD&D to 3rd Edition, it still felt more mutually intelligible with previous rulesets than the controversial 4th Edition. I've always found it telling that the explosively popular 5th Edition—which Baldur's Gate 3 is based on—plays like a more approachable riff on D&D 3.5.
But mechanics aren't the only 4th Edition zag Salvatore had trouble adapting to: He and Greenwood both objected to The Forgotten Realms' world state shakeup. Previous new editions moved [[link]] the timeline forward a decade each, while 4th Edition skipped a century and introduced The Spellplague, which altered Faerûn's geography, politics, and cosmology. Drizzt would still only be a spry 180 years old or so (of a 700-year lifespan), but his human buddy, Wulfgar, and wife, Catti-Brie, weren't so lucky.